I think a guard like Dalton Risner (if it is a one year cheap deal) would be nice just in case. Which ones though? I lean towards a veteran corner and Marcus Peters is at the top of my list. They could have plenty left to add a free agent or two on the cheap. They can extend Hock and save 5M, extend Hunter which could cost 5M, and extend JJ which could cost 5M plus. Using the overthecap calculator and assuming they will trade Cook for whatever they can get, the team would have 20.579M in cap space with a post June 1st trade which is when anything should happen if they are moving on. They probably could get by without touching his deal but that would be incredibly dumb based on all the other stuff (draft pick, extension, social media, etc.) that has gone down. The next shoe to drop will be the Dalvin Cook situation. Not sure which is right and it is annoying but what can you do? Part of the difference (there always is some between these two sites) is overthecap has Smith with 4.5M in dead money while spotrac has him at 3.3M in dead money. Spotrac has the team with 11.096M in cap space. According to overthecap, the Vikings have 9.579M in cap space. I’m not sure how this title measures up against related titles like Rusty Lake Hotel or Cube Escape, but it seems like a solid standalone adventure for anyone that is up for a short, stylish experience.We got the details on the cap ramifications of the Za’Darius Smith trade. The White Door communicates so much via its style that its probably worth putting up with a few annoying puzzles to experience for yourself. Finding late-game puzzle solutions prompted sighs of frustration rather than any sort of personal satisfaction, to the point that I was relieved when it was over. In fact, the difficulty curve in this game does it no favors. I’m all for puzzles and ramping up difficulty as games progress, but for The White Door, it doesn’t seem necessary. Some of the visual design around these puzzles can even create ambiguity that may prompt you to start overthinking things and trying solutions that are overly complicated. Toward the back quarter of the game, The White Door starts throwing puzzles at you that aren’t quite as straightforward as the ones before, and they can be frustratingly obtuse. Whenever I got hung up on a puzzle though, all those great feelings would come to a screeching halt. Seeing more of that world and its unique style was what I found most satisfying and propulsive as I made my way through it. Multiple times when playing The White Door, I stopped everything I was doing just to listen to the music in the game.Īs long as I kept moving forward in The White Door, I was having a great time. Special mention here should go to Victor Butzelaar, who composed an incredible soundtrack. Fortunately though, this game establishes such a surreal vibe that you just want to see where you’ll end up next. I’d go as far to say that if the White Door didn’t look and sound the way it does, it wouldn’t be a particularly remarkable game. There are times where you have to move objects in a particular sequence, arrange symbols according to a pattern, or scrounge through objects to find passwords and answers to questions posed by your doctors. The puzzles in The White Door aren’t particularly unique if you’ve played adventure games before. The entirety of The White Door takes place over seven days, and through each one you have to solve different kinds of puzzles in his routine or his dreams to keep pressing the narrative forward. With this odd routine, it’s not hard to start piecing together Robert’s life situation, and The White Door starts fills in some backstory as to how he got where he was during dream sequences. Once asleep, you also get a glimpse into Robert’s life via his dreams. He wakes up, eats breakfast, brushes his teeth, goes through a check up, plays a memory game, eats dinner, performs a recreational activity, and goes back to sleep. It’s never entirely clear what exactly is going on in The White Door, but you start the game playing out Robert Hill’s daily routine. What I found was a beautiful and haunting game, though not one that I found particularly intelligible or clever. The White Door is their latest, and my first venture into this developer’s work. Rusty Lake has established quite a reputation for making odd and surreal adventure games.
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